Season 02

Episode 1: PAX At It Again

Why would anyone—and in particular Panic—want to make a trade show booth? A look back at our completely normal trade show history, plus a look ahead to some of our Season 2 episodes!

Season 01

Episode 6: The Story of Playdate

Find out how an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to the creation of a handheld gaming console as surprising and unique as its creators. Pre-order day is finally here, but it’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.

Season 01

Episode 5: Totally Sidetalkin'

How the Nokia N-Gage failed so spectacularly that it became a meme before social media really existed. And what that has to do with Panic, exactly.

Season 01

Episode 4: Audion & On

How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols… and one of their arch nemeses?

Season 01

Episode 3: Our Monogamous Follow Heart

An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?

Season 01

Episode 2: Pantscast

Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn’t exist.

Season 01

Episode 1: Untitled Goose Game

It’s a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?