The original Nokia N-GageChris Morris, the original sidetalkerChristian Nutt, the canonical sidetalkerGedeon Maheux sidetalking on OS XNed Holbrook sidetalking on a giant iPodAlex Pasco sidetalking on a DDR padChris Kohler sidetalking on an XboxSidetalkin' GuyThe email from JussiPart of the contract from Nokia
How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols… and one of their arch nemeses? Plus: community and the cascading effects of the choices we make, 23 years later.
Some of the community-created Audion facesCabel's popup alerting SoundJam users to the quality differenceThe (non-functional, unreleased) "is harpsichord music" checkbox One of the default SoundJam Skins (Faces.)
An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?
An email from ToddSome Tweets from Carl's Jr.The Panic crew enjoying their bountiful buffet of free Carl's Jr. foodDonold DuckEat The Ball — just good, valuable bread
Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn't exist.
It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?