Episode 6: The Story of Playdate

Find out how an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to the creation of a handheld gaming console as surprising and unique as its creators. Pre-order day is finally here, but it’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.

Show Notes

Asheville concept with circular rear display
Playdate case color sample
Engineer Dave Hayden
Dave’s eclectic desk
An early Playdate prototype, sans crank
Prototype PCB
Playdate packaging
Playdate cover
Playdate stereo dock
Testing some Playdates in the Panic office

Episode 5: Totally Sidetalkin’

How the Nokia N-Gage failed so spectacularly that it became a meme before social media really even existed. And what that has to do with Panic, exactly.

Show Notes

The original Nokia N-Gage
Chris Morris, the original sidetalker
Christian Nutt, the canonical sidetalker
Gedeon Maheux sidetalking on OS X
Ned Holbrook sidetalking on a giant iPod
Alex Pasco sidetalking on a DDR pad
Chris Kohler sidetalking on an Xbox
Sidetalkin' Guy
The email from Jussi
Part of the contract from Nokia

Episode 4: Audion & On

How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols… and one of their arch nemeses? Plus: community and the cascading effects of the choices we make, 23 years later.

Show Notes

Some of the community-created Audion faces
Cabel's popup alerting SoundJam users to the quality difference
The (non-functional, unreleased) "is harpsichord music" checkbox
One of the default SoundJam Skins (Faces.)

Episode 3:
Our Monogamous Follow Heart

An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?

Show Notes

An email from Todd
Some Tweets from Carl's Jr.
The Panic crew enjoying their bountiful buffet of free Carl's Jr. food
Donold Duck
Eat The Ball — just good, valuable bread

Episode 2: Pantscast

Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn't exist.

Show Notes

Hosensoft Website
Pantscast Loading Screen
Pantscast Website
John Gruber and Cabel Sasser at Chevy's - Photo by Dan Moren

Episode 1: Untitled Goose Game

It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?

Show Notes

Push Me Pull You
Untitled Goose Game
Untitled Goose costume
Hero to Geese PETA Award