Season 02

Episode 2: Full Motion Visionaries

The full motion video games of the 90s never truly delivered on the promise of creating exciting interactive films, but games like Blippo+, Her Story, Telling Lies, and Immortality manage a sort of alchemy that combines movie magic with the interactivity of video games. Creators Claire L. Evans and Sam Barlow talk about the past and present of the medium, and what (if anything) makes a good FMV.

Show Notes

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Screenshot from Blippo+ showing the color version of the Electronic Program Guide, the game's main interface
Screenshot from Blippo+ showing the color version of the Electronic Program Guide, the game's main interface
Screenshot from the 1-bit Playdate version of Blippo+ featuring the show Subroutines
Screenshot from the 1-bit Playdate version of Blippo+ featuring the show Subroutines
Screenshot from the color version of Blippo+ featuring Madeline Planet on the show State of the State
Screenshot from the color version of Blippo+ featuring Madeline Planet on the show State of the State
Screenshot from Her Story, showing a woman's police interview footage, with text overlays showing the date and time, and subtitles that say Please
Screenshot from Her Story, showing a woman's police interview footage, with text overlays showing the date and time, and subtitles that say Please
Still from Immortality, featuring hands holding a film clapper in front of legs, just below the knee
Still from Immortality, featuring hands holding a film clapper in front of legs, just below the knee
Screenshot from Telling Lies, showing the game's interface, which simulates a computer desktop
Screenshot from Telling Lies, showing the game's interface, which simulates a computer desktop
A beautiful sign set in Comic Sans, reading "Macintosh Gaming Area"
A beautiful sign set in Comic Sans, reading "Macintosh Gaming Area"